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Cities skylines scenarios
Cities skylines scenarios













cities skylines scenarios
  1. CITIES SKYLINES SCENARIOS UPDATE
  2. CITIES SKYLINES SCENARIOS FULL
  3. CITIES SKYLINES SCENARIOS FREE
cities skylines scenarios

If you’ve ever deleted a hydroelectric dam and watched how the water behaves post-deletion, you’d see exactly such oddities. No surprise there, Cities: Skylines has always been very bad at simulating how water actually flows through things. The only disaster that seems completely unreal to me was the flooding from a coastal typhoon.

cities skylines scenarios

Being able to build emergency shelters across your city and design evacuation routes was a neat idea I wasn’t expecting from the DLC. This DLC was somewhat unique in that it didn’t only have the disasters, but also a bunch of disaster response and prevention buildings. What is there to really say about the natural disasters? You either like them or you don’t.

CITIES SKYLINES SCENARIOS FREE

The fact that it was free means you probably already have it integrated into your game.

CITIES SKYLINES SCENARIOS FULL

It’s not just a building, but also has a full scheduling system for games to be played there that increases your tourism during game times among other small city effects. The stadium is actually a cool idea that I rather enjoyed. This was an entirely free DLC that added a new football stadium. It does not add anything interesting to the game aside from a way to make a city more difficult to maintain by playing on a snow terrain. In that regard, the snow DLC is essentially just a difficulty modifier. This is possibly the laziest way they could have ever implemented a snow feature and forces the player to choose between always having snow or never having snow. Your city always required heating, and the new buildings could only be built on a snowy map. Instead, they went with a new map type: snow terrain. They could have even tied this in easily with their later Natural Disasters DLC in order to implement the occasional blizzard which wreaked snowy havoc upon your city. This would have been a great game dynamic more consistent with how most cities are affected by snow – the occasional snowstorm that required additional road maintenance (through plows) and heating for your residences. I was expecting it to simply add a new weather pattern to the game, allowing your city to get colder at certain times similar to how it would rain or storm on occasion. I was truly excited for snowfall, but my expectations for it were extremely misaligned with what the developers had in mind. Just the first of many lazy implementations that tend to reduce the reality of the game. Many places have parking lots further away and everyone needs to get out and walk along the coast to see all the shops. I can’t think of many places that actually allow people to drive right up to the coast in order to access shops and services along the coast. Requiring everything to always be on roads, combined with the crappy traffic mechanics, makes sidewalks basically just a decoration that don’t have much of a functional use in the game. It’s not uncommon for modern-day cities to have all-walking avenues where shops exist. This is one of those instances where I wish Cities: Skylines supported sidewalks as a snap point. Past that, it also adds a bunch of “parks” – primarily coastal things that drive tourism and are frustrating to place because they won’t auto-snap to roads and you may end up having to replace them several times in order for them to start “operating normally” because they’re finally close enough to the road. I was sort of hoping that the low-density tourism would at least spawn smaller tourism shops and standard sized hotels rather than skyscrapers, but everything just seems to be mixed into one bucket. One of the annoying parts of that is that whether you place them on low-density or high-density commercial, the same buildings always grow. The brunt of this DLC is essentially just two new zone types for your commercial districts, which allow you to set them to leisure or tourism and alter the buildings that grow there. Past the free part of the update, I can’t say I was ever too enthusiastic about the DLC itself.

CITIES SKYLINES SCENARIOS UPDATE

The most exciting aspect of this release was the day-night cycle they added to the game, which was actually released as a free update that coincided with the release of the DLC. Here, I’m just going to stroll through all the DLC that’s been released so far, in order of release. It’s easy to give the straight answer but explaining the why takes a bit more detail that doesn’t really fit into a chat message. Knowing that I’ve played the game quite a bit and own all the major DLC, I’ve been asked repeatedly whether I recommend getting all the DLC or just certain ones. The Cities: Skylines DLC isn't all that impressiveĬities: Skylines is one of those fascinating games that attempts to expand on some amazing concepts for a city builder, but frequently falls flat on their face in the implementation.















Cities skylines scenarios